Website powered by
Michelle
Michelle
Concept Artist
Drifting in space, Canada

Summary

Hi I'm Michelle!
I began doing art for games around 2013 and haven’t strayed from that path ever since.
I enjoy trying versatile styles and finding something new to learn on every projects.
My favorite areas are character design and visual development, especially for the gaming industry.

Skills

Character DesignConcept DesignConcept ArtGame DevelopmentIllustrationVisual DevelopmentGame ArtProps art

Software proficiency

Photoshop
Photoshop
Unreal Engine
Unreal Engine
Spriter
Spriter

Productions

    • Video Game
      Fae Farm
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Phoenix Labs
    • Video Game
      Risk Boardgame
    • Year
      2020
    • Role
      Freelance character's frame design artist
    • Company
      SMG Studio
    • Video Game
      Rogue Legacy 2
    • Year
      2020
    • Role
      Concept artist, environment/background/ props artist
    • Company
      Cellardoor Games
    • Video Game
      Fullmetal Furies
    • Year
      2018
    • Role
      Environment/Background Assets Artist
    • Company
      Cellardoor Games
    • Video Game
      Arma Gallant Deckcasters
    • Year
      2017
    • Role
      Concept Artist, Illustrator
    • Company
      Rocknano Global Singapore
    • Board & Card Games
      Gladiators of Belathron
    • Year
      2014
    • Role
      concept artist, character design
    • Company
      Behold Studios
    • Mobile Game
      Fable Age
    • Year
      2013
    • Role
      character concept artist, sprite artist
    • Company
      Blue Tea Games

Experience

  • Concept Artist at Phoenix Labs
    July 2020 - September 2024

  • Freelance game artist at SMG Studio
    Australia
    February 2020 - July 2020

  • Concept Artist & Environment Background Asset Artist at Cellardoor Games
    December 2018 - April 2020

    Contract remote work for development of Rogue Legacy 2

  • Concept Artist & Creative Consultant at Niji Games
    November 2018 - October 2020

  • Environment/Background Asset Artist at Cellardoor Games
    November 2016 - January 2018

    I work remotely contract on the development of Fullmetal Furies © CellardoorGames 2018, as background and additional character illustration asset artist.

  • Concept Artist & 2D Game Asset Artist at Rocknano Global
    Singapore
    September 2014 - May 2017

  • 2D Artist at Jotter Production
    Bandung, Indonesia
    December 2010 - January 2013